> Forest of True Sight > Questions & Answers Reload this Page What Shield mods
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Old Mar 20, 2008, 12:35 AM // 00:35   #21
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Quote:
Originally Posted by Savio
-20% blind/cripple stacks with the blind/cripple reduction runes, which is a significant reduction.
If they stack linearly, the duration is 60%. If they stack percent wise, the duration is 64%. In either case, the majority of the condition time still remains. Also keep in mind it's only one condition and your monk should have a condition removal anyways. The inscription slot should be used for better things.
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Old Mar 20, 2008, 12:41 AM // 00:41   #22
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The Health +# (while in a stance) and Damage Taken -# (while in a stance) were always popular, since the Crimson Carapace Shields. Good idea if you are into stance farming, that is, if that's still viable.

The -20% condition mods are quite useful too, since even good monks don't seem to consider condition removal a high priority.
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Old Mar 20, 2008, 12:52 AM // 00:52   #23
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Quote:
Originally Posted by Eldin
The Health +# (while in a stance) and Damage Taken -# (while in a stance) were always popular, since the Crimson Carapace Shields. Good idea if you are into stance farming, that is, if that's still viable.

The -20% condition mods are quite useful too, since even good monks don't seem to consider condition removal a high priority.
Just because something is needed a lot doesn't mean that a very little amount of that thing is better than a big amount of something else that you might not need as much.

For a warrior, I recommend +10 armor vs. fire dmg. Though none of the inscriptions are that good.

Last edited by Sir Tidus; Mar 20, 2008 at 06:41 AM // 06:41..
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Old Mar 20, 2008, 01:44 AM // 01:44   #24
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+5 AL vs ele damage cannot go on shields.
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Old Mar 20, 2008, 03:48 AM // 03:48   #25
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Quote:
Originally Posted by Sir Tidus
If they stack linearly, the duration is 60%. If they stack percent wise, the duration is 64%. In either case, the majority of the condition time still remains. Also keep in mind it's only one condition and your monk should have a condition removal anyways. The inscription slot should be used for better things.
Assuming 60% of blind remaining, you get blinded for 6 secs from a usual 10sec. The 4 sec reduction can be used to do A LOT of stuffs.
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Old Mar 20, 2008, 06:37 AM // 06:37   #26
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Quote:
Originally Posted by kobey
Assuming 60% of blind remaining, you get blinded for 6 secs from a usual 10sec. The 4 sec reduction can be used to do A LOT of stuffs.
U can't count it that way. No matter how much 4 sec is, it's still only 40% of 10 sec.
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Old Mar 20, 2008, 06:39 AM // 06:39   #27
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Quote:
Originally Posted by Savio
+5 AL vs ele damage cannot go on shields.
Oops, in that case +10 AL vs fire.
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Old Mar 20, 2008, 08:15 AM // 08:15   #28
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One thing that doesn't seem to be general knowledge is the way condition reducing inscriptions and runes stack. It is actually better than a linear combination, since the time gets rounded down between every step.

Let's say that you're hit with 4 seconds of blind, and you have both the rune and inscription providing 20% reduced time. First, the inscription reduces the duration by 20% which is 0.8 seconds, thus leaving 3.2 seconds but, this is rounded down to 3 seconds. Then, the rune takes 20% out of 3 seconds which is 0.6 seconds thus leaving 2.4 seconds but this is rounded down to 2 seconds. Thus, in this case the combined effect was 50% reduction in blind duration.
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Old Mar 20, 2008, 10:07 AM // 10:07   #29
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Quote:
Originally Posted by Sir Tidus
U can't count it that way. No matter how much 4 sec is, it's still only 40% of 10 sec.
How should I count it then?

To certain builds, being able to hit your target (not being blinded) is crucial. Some examples are dragon slasher and imbagon builds in which you need to constantly hit something to keep "Save Yourselves" up. And 4 secs, or even 2 secs is alot, in cerain cases.

And you can never always rely on monks to keep your condition clean all the time. With conditions stacking on you, party being hit by conditions, Cracked Armor reapplying every few secs for paragon etc, your blind condition might not always be the first to be removed by your monks.
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Old Mar 20, 2008, 11:22 AM // 11:22   #30
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Well after all this talking about shield upgrades, I'd like your opinion on which are the most useful upgrades for a caster's shield. I think that in this case -5/20% is not that bad, because a caster can't carry a shield for any specific dmg and "luck of the draw" is a good generic mod (that's why many ppl look for it).
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Old Mar 20, 2008, 11:38 AM // 11:38   #31
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I ran -5/20% on my caster shield, but didn't feel like I got anything out of it.

Most people will run -5/20% because they're cheap or lazy. It's also PvE.
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Old Mar 20, 2008, 01:37 PM // 13:37   #32
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Reduced Blind/Cripple duration and +10AL are the only options even worth considering.

You swap to them as neccessary, for efficiency. Yes it would be a waste of time to sit in a 20% blind reduction shield when nobody is blinding you, but when they are it becomes quite powerfull combined with the insignia.

It may not be a vastly impressive effect, but frankly the alternatives suck even more.

All of this applies to caster shields aswell, apart from the reduced blind obviously.
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